283,000
Pediatric ED visits a year
Average annual U.S. emergency department visits by children under 18 for a sports- or recreation-related traumatic brain injury, 2010–2016. Contact sports accounted for approximately 45% of these visits.1
Premium all-in-one assessment · Research-use prototype
*For research use. Results are interpreted by a physician or medical assistant; not a diagnostic device.
SidelineOcular, from SidelineNeuro, unites instrumented near-IR eye tracking, a computerized neurocognitive battery, and force-plate balance in one integrated system.
Software output is suggestive only.
By the numbers
Concussions and other mild traumatic brain injuries occur in sport and in other settings, including falls, vehicle collisions, and workplace injuries. The figures below come from published sports and recreation surveillance. Football accounts for a large share of cases in those studies, and rates are also high in sports such as girls’ soccer and ice hockey. The figures describe what the researchers observed; they are not a determination about any individual patient, and they do not predict any individual’s risk.
283,000
Average annual U.S. emergency department visits by children under 18 for a sports- or recreation-related traumatic brain injury, 2010–2016. Contact sports accounted for approximately 45% of these visits.1
Football, in the same CDC estimate
53,657
Average annual visits associated with football — the highest of any activity in the report (95% CI, 42,998–64,316). Among other team sports, basketball accounted for 29,675 visits and soccer for 23,847.1
Highest high school rate
10.40
Concussion rate in high school football in High School RIO, 2013–2014 to 2017–2018 — the highest among 20 sports. Girls’ soccer was next at 8.19, followed by boys’ ice hockey at 7.69. The overall rate across those sports was 4.17.2
2.22×
In sex-comparable high school sports (including soccer and basketball), the concussion rate was 3.35 per 10,000 athlete-exposures in girls versus 1.51 in boys (injury rate ratio 2.22; 95% CI, 2.07–2.39).2
47.3%
In a survey of 1,532 high school football players, 15.3% said they had sustained a concussion that season; of those, only 47.3% reported the injury. The most common reason for not reporting was not thinking it was serious enough (66.4%).3
31.0%
In a multicenter study of children ages 5 to 17 seen in the emergency department after concussion, 801 of 2,584 who completed follow-up (31.0%) had persistent postconcussion symptoms at 28 days.4
Rates are reported concussions per 10,000 athlete-exposures (one athlete in one practice or competition) from High School RIO, academic years 2013–2014 through 2017–2018.2
| Sport | Rate | CompetitionComp. | PracticePrac. |
|---|---|---|---|
| Football | 10.40 | 35.82 | 5.01 |
| Girls’ soccer | 8.19 | 21.80 | 2.14 |
| Boys’ ice hockey | 7.69 | 19.51 | 1.20 |
| Boys’ lacrosse | 4.92 | 13.04 | 1.46 |
| Girls’ basketball | 4.85 | 12.10 | 1.55 |
| Boys’ wrestling | 4.83 | 9.92 | 3.12 |
| Girls’ lacrosse | 4.22 | 10.01 | 1.66 |
| Boys’ soccer | 3.57 | 9.34 | 1.04 |
| Boys’ basketball | 2.12 | 4.11 | 1.24 |
In NCAA injury surveillance from 2009–2010 to 2013–2014, the highest concussion rates were in men’s wrestling (10.92 per 10,000 athlete-exposures), men’s ice hockey (7.91), women’s ice hockey (7.50), and men’s football (6.71). Men’s football had the largest estimated number of reported concussions each year (3,417).5 In a later NCAA period, 2014/15–2018/19, the overall rate was 4.13 per 10,000 athlete-exposures, with the highest rates in men’s ice hockey (7.35) and women’s soccer (7.15).6
Early assessment and evaluation by a qualified clinician can help identify people who should be removed from activity and referred for further care. In published studies of sport-related concussion, continuing to play after a concussion has been associated with longer recovery.
In a study of 69 athletes ages 12–19, those who continued to play after a sport-related concussion took nearly twice as long to recover as those who were removed immediately — a mean of 44.4 days versus 22.0 days — and were 8.80 times as likely to have a protracted recovery of 21 days or more.7 In 97 college athletes, delayed reporting and removal was associated with an average of 4.9 additional days before clearance, and about 2.2 times the likelihood of a recovery lasting eight days or more.8
Once a concussion has been evaluated by a clinician, early care is not the same as prolonged strict rest. A randomized trial of 103 adolescents found that individualized aerobic exercise below the threshold that worsened symptoms, started in the first week after injury, was associated with a median recovery of 13 days, compared with 17 days in a stretching comparison group.9 The Amsterdam 2022 International Consensus Statement on Concussion in Sport states that recommending strict rest until symptoms fully resolve is not beneficial. Relative rest, including daily activities and reduced screen time, is indicated for up to the first two days, and light-intensity activity such as walking may be appropriate during that period if it does not more than mildly worsen symptoms.10 These findings inform clinical practice; they are not a treatment plan, and rehabilitation decisions belong to a licensed clinician.
Vestibular and ocular-motor problems are commonly described after concussion. In one specialty-clinic sample of 100 adolescents evaluated after concussion, 69% had one or more vision diagnoses, including convergence insufficiency in 49%.11 A brief vestibular/ocular motor screening examination (VOMS) was developed to help clinicians assess these impairments alongside other parts of a clinical evaluation.12
SidelineOcular is a research-use prototype being developed to support research into objective eye-movement and balance measures. It is not a diagnostic device and is not a substitute for evaluation by a physician or medical assistant.
SidelineOcular is intended for research use only. It is not a medical device and is not a diagnostic device. It is not a substitute for evaluation by a licensed clinician. Software output is suggestive only.
What it is
SidelineOcular unites headset-based near-IR eye tracking and a computerized neurocognitive battery in a session that a physician or medical assistant can administer. The Clinic configuration also includes a force plate. The tools are offered as SidelineOcular Portable and SidelineOcular Clinic.
A precision-engineered headset with dual side-mounted near-IR cameras and hot mirrors. It is designed for short oculomotor tasks — typically 90 to 120 seconds — including smooth pursuit, saccades, and blinks.
A browser-based neurocognitive battery that can be administered as part of the same session, so recorded cognitive and eye-movement data can be reviewed together.
Included with SidelineOcular Clinic. A wireless force plate that records center-of-pressure sway — a more precise measure of postural sway than phone motion sensors — adding objective balance measurements to the session.
Products
SidelineOcular is offered in a portable configuration for point-of-care use and a clinic configuration that adds the force plate. Both are research-use prototypes. Tests are administered and interpreted by a physician or medical assistant. Software output is suggestive only.
Images shown are concept renderings; the hardware is in development.
Sideline, field, and point of care
A research-use system for sidelines, urgent care, and other mobile settings, packed in a carry case.
In-office
A research-use system for clinics and offices. It includes everything in Portable, plus the force plate.
Why one integrated system
SidelineOcular is designed so a physician or medical assistant can record eye-movement, cognitive, and balance data together, rather than piecing those measures together after the fact.
A head-mounted headset with dual side-mounted near-IR cameras and hot mirrors records oculomotor tasks such as smooth pursuit, saccades, and related eye-movement measures.
A browser-based battery of memory, attention, processing-speed, and reaction-time tasks can be administered in the same session, so recorded cognitive and eye-movement data can be reviewed together.
A wireless force plate records center-of-pressure sway. Center-of-pressure measurement is more precise than phone motion sensors for describing postural sway.
Today, clinics and teams often assemble eye tracking, cognitive testing, and balance from separate products.
We have not identified another system that combines head-mounted near-IR eye tracking, a computerized neurocognitive battery, and force-plate balance in one unit (based on our review of 25 products, November 2026).
What the battery measures
The current battery includes the measures below. Tests are administered and interpreted by a physician or medical assistant. Software output is suggestive only.
Reports are prepared for review by a physician or medical assistant. Software output is suggestive only. A report can include:
In development
These measures are planned and are not part of the current battery.
How it works
A physician or medical assistant administers the session and reviews the recorded data. Software output is suggestive only.
Place the headset and open the task battery. When using SidelineOcular Clinic, ready the force plate. The system is designed for the office, the sideline, urgent care, and other point-of-care settings.
Oculomotor tasks typically take about 90–120 seconds. Cognitive and balance measurements can be included in the same session.
Eye-movement, cognitive, and balance recordings are available for the physician or medical assistant to review. Software output is suggestive only.
Who it is for
SidelineOcular is being developed as a general-use, research-use assessment system for physicians, clinicians, and other licensed professionals — in the clinic, at the point of care, and on the sideline. It is not limited to sports teams.
Researchers studying oculomotor, cognitive, and balance measurements may also be interested in collaborating.
Development status
SidelineOcular is in the prototype stage and is intended for research use. SidelineNeuro is seeking research and validation partners. If you are interested in collaborating, we would like to hear from you.
Start a conversationContact
Reach out about research collaborations, prototype access, or general questions.